Though the camera’s always angled down, you can rotate and zoom in to get closer to the ground and character. Impressively, the game has been squeezed down to just 10.9GB, around 40% of the game size on other platforms, and again, that’s with all of the voice acting and audio intact. Maybe you’ll find yourself holding the Switch Lite slightly closer to your face, but that’s about it. Hopping over to the Switch Lite, and it’s all still perfectly readable on the smaller 5.5″ screen. Some text and pop-ups are on the cusp of being a bit too small on the Switch, but really it’s more about density than anything else. The UI is then overlaid on top of this at 720p in handheld and 900p on TV, which ensures that key information and menus in the game are nice and readable. It’s appreciably closer to native resolution in handheld mode. The game employs dynamic resolution scaling to help with this, which Larian peg as typically sitting around 648p when handheld and 720p when docked. It’s also a more considered experience than a fast-paced first-person shooter or the action RPG combat of The Witcher – the turn-based battles wouldn’t be affected by frame rate hitches or drops, and those that are here are practically unnoticeable. Though it’s obviously a huge game with well over a hundred hours of content, filled with different locations to explore and with fully voiced characters throughout, the angled aerial camera means that your view is relatively constrained and that helps to keep the game feeling wonderfully smooth – it’s 30fps with only occasional very minor dips when engaging a new conversation or pulling of an effects-heavy magical move. The only place I really initially stumbled is in remembering to bring up that hotbar, instead of just using the D-pad and unintentionally drawing my weapons, and pressing the wrong face button to do so. That’s more on my head than it is Larian’s, though, and something that fades away after a short while.ĭivinity: Original Sin II is a very different challenge for the Switch hardware than other exciting and remarkable ports like Wolfenstein II and the upcoming The Witcher III. You’ve got the various character management tabs in summonable radial menus via the two triggers, and a customisable action and item hotbar along the bottom of the screen. It defaults to direct control over your lead character, but you can also switch to point and click for movement and interaction by clicking in the left analogue stick. In particular, given the complexity of a CRPG, it features a flexible control scheme that just takes a little while to get used to.
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